#Workspeed, Workload, Movement Speed, Distance, Min Speed Max Speed….. The idea behind worker efficiency is generally shrouded in a mix of confusing explainations and incorrect labels.
There are five pieces of information you need to find to determine what worker is best suited for your node. Two come from the worker and three from the node.
Bddatabase.net now has all of the base workloads available and the maximum workload is simply just double the base workload. How your current workload is determined is based off how many other players are using the node. For now you can assume most good nodes will be near or at the cap (so maximum workload).
If you do not feel like looking it up, here is a list of all the workloads:
Before we look at anything further we need to see where we pull the actual numbers for our calculations. Simply adding up your workspeed from your workers base workspeed, plus what your abilities say they are adding, will likely give you an incorrect value as the translations are often wrong.
What you need to do is pull up an unused node, have your workers untasked and look for this particular set of data:
With this information we can now begin to calculate your worktime. There are two calculations in order to find this out:
(4.1=5). Each tick takes 10 minutes (5 minutes for crates). So for this picture, this worker will require two ticks
150/144.89 = 1.035 which rounds up to 2, so 2 ticks * 10 minutes/tick = 20 minutesto finish the task.
(distance/movement speed)*2*Seconds. The reason for the x2 is the worker needs to travel to the node and then travel back to his home base to deposit what he gathered.
(352/7.22)*2*Seconds = 97 seconds.
It has no effect on primary and secondary yields. As much as people think it does. It doesn’t. I have an ongoing trial going on right now and numbers don’t lie. I am currently looking at tertiary+ yields to determine if luck affects these.
Mickin and my current test on lucky tool production is also not showing any difference.
This is a controversal topic because collecting data on this is difficult. The obvious reason is a single person can only get 1 piece of data a day. The way to do this analytically would be to do a collaberation. But how do you decide if each person contributing is providing unbiased information? With great difficultly. Nonetheless it’s something we are looking for and if you have unbiased information on your promotion rates, I’d love to hear about them!
In the meantime all we can rely on is datamined information, is this information correct? Maybe… the only way to verify it is to test! So bring me your results and we can compare them to the datamine!
This again is a controversal topic because collecting data on it is difficult. At the moment all we have is unverified datamined information, but a perfect opportunity for another set of data collection!
For now here is the datamined information:
Luckily for us, we have had a worker roll tracker on this website for awhile, and people have been sharing their rolls, along with the original data from ryu1313 we now have a clear average for rolling workers.
For the most part yes, but there are some that are mislabelled/confusing. I’ve made a chart that has the correct numbers and is a little less confusing:
Note: These skills are for artisans. Professional workers have everything but the advanced +3 item skills, instead they have +1 item skills. Lower tier workers have neither of these but do have the other skills.
Just because a goblin finishes the job the fastest, doesn’t mean he is the best worker for the job. Goblins have lower stamina than humans and giants and therefore stop working quicker, so if you are afk for long periods of time, then the goblin will be idle.
In order to determine which worker is best suited for your IRL, check out Morrolan’s Tool.